

Speaking of levelling up, some players might want to save Bao-Dur and Atton Rand’s level-ups, and indeed the level-ups of any of the other previously mentioned Force-trainable companions, until maximum influence is gained with them and the dialogue options to train them as Jedi are unlocked. It is also wise to complete as much of Telos Station as possible during the initial visit, as while there are several opportunities to revisit the station later on it is best to complete these quests for the sake of levelling up your character. Because the Peragus Facility cannot be visited again after the initial playthrough, it is a good idea to explore and loot as much as possible before leaving.

The Peragus Mining Facility is where the player first meets Kreia, Atton Rand and T3-M4, and after solving the mystery and leaving the station the player must then complete the various quests in the Telos Stationand meet up with Bao-Dur on the surface before picking up the Handmaiden companion (if they are playing as a male) in the Telos Academy. Unlike the first game, the player starts out as a force user but just as in the first Knights of the Old Republic the first two areas are locked in and are not decided by the player. #1 – Peragus Mining Facility / Telos Station Note that this planet order has been created with the Content Restoration Mod in mind, and that there will be major spoilers for various plot points of Knights of the Old Republic II: The Sith Lords. Another aspect of this sequel that makes it different from the first is that there is more focus on developing the story of the various companions, as when maximum influence is gained with Atton Rand, Bao-Dur, Mira and either the Handmaiden or the Disciple then they can be trained in the ways of the Force, meaning there it is more important than ever to optimise the order of planets in order to get the follower characters upgraded to Jedi as quickly as possible. Fundamentally, the two games are similar in that they use the same engine, have the same art style and utilise the same turn-based dice-rolls style of combat, but Knights of the Old Republic II sets itself apart with its thematic presentation, writing, story and philosophy. Knights of the Old Republic II: The Sith Lords defined itself by being a game wholly unlike its predecessor.
